Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w6uMO-9hHdQ-EFO6n-JX2C9-yeeVG | 17/18/1 | 81.5 | 1.03 | 2026-06-23 19:41:03 Β· 43m 46s | |
| CSGO-nJ8OP-ETj6G-QaH6z-2XJHh-t5cVG | 18/13/2 | 101.1 | 1.48 | 2026-06-13 23:29:55 Β· 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.