Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tN7HQ-DyPAo-s3qVo-DZmoJ-D9axJ | 18/16/5 | 86.5 | 1.08 | 2026-06-29 12:09:17 · 34m 43s | |
| CSGO-hbuxB-6PrKa-EjRn7-Kfid8-XpeOQ | 28/22/16 | 114.3 | 1.50 | 2026-06-25 20:33:37 · 56m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.