Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vmykj-Z3Exn-RDmVv-9f9nS-3vKjC | 17/14/4 | 92.3 | 1.36 | 2026-06-27 19:46:26 · 30m 52s | |
| CSGO-nnmQZ-53T7p-NxdQk-5DXnt-RsdVG | 14/8/2 | 79.7 | 1.37 | 2026-06-27 18:47:39 · 26m 44s | |
| CSGO-DO35M-Bfi6r-4onna-v7dcF-pnj5P | 15/14/3 | 76.4 | 1.15 | 2026-06-27 16:47:08 · 28m 15s | |
| CSGO-zq5jy-jQvDV-VySjt-HfJoC-ox6iL | 21/19/6 | 95.7 | 1.24 | 2026-06-27 16:11:32 · 32m 47s | |
| CSGO-p2ccL-WNvao-U3CVV-tBeoE-cdm2H | 15/17/6 | 69.6 | 1.02 | 2026-06-26 21:04:55 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.