Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KEQ38-kvwCp-PC62B-OkXEB-JoBhP | 9/14/7 | 56.3 | 0.89 | 2026-06-25 19:18:26 · 36m 32s | |
| CSGO-YDRJH-o4scX-XSvnZ-Zc79D-V9jbN | 21/19/5 | 66.3 | 1.14 | 2026-06-25 18:31:33 · 43m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.