Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LPxN7-3QFw3-nw8Pb-S7BZq-q3SiA | 13/15/2 | 73.5 | 0.91 | 2026-06-29 08:45:16 · 27m 51s | |
| CSGO-jPJOE-RHAOk-2tMdE-mXmet-JfX2Q | 18/18/3 | 66.0 | 1.02 | 2026-06-29 08:12:50 · 30m 8s | |
| CSGO-XCqQw-joqc6-6aciP-7PVCo-QXpRP | 6/3/3 | 53.4 | 1.36 | 2026-06-29 07:52:27 · 11m 34s | |
| CSGO-mZKUO-DNXqS-dqaxv-WnMYc-RtTGQ | 15/14/2 | 69.7 | 1.04 | 2026-06-19 18:07:30 · 40m 55s | |
| CSGO-8QPer-WHibd-o75jT-8R6vE-8oZEC | 16/12/6 | 87.5 | 1.30 | 2026-06-19 17:21:49 · 34m 55s | |
| CSGO-UFC6n-SR9ZS-F5Zn4-UcSc4-ppNAK | 22/13/5 | 99.8 | 1.67 | 2026-06-19 16:47:24 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.