Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DfWyJ-uGrkW-2rLGn-EsD5c-VFJPJ | 7/15/0 | 36.9 | 0.29 | 2026-07-05 06:52:59 · 24m 59s | |
| CSGO-BKDfE-HNx7Z-be9Z7-DToLz-KhMMB | 19/20/4 | 97.5 | 1.18 | 2026-06-16 00:33:03 · 50m 5s | |
| CSGO-xTAww-HeFKa-Mtnbs-xzexR-T7edJ | 17/20/8 | 88.0 | 1.09 | 2026-06-08 21:17:22 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.