Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WvhA7-rKpqH-euEKG-TKDVw-jBcBN | 12/18/1 | 46.8 | 0.60 | 2026-07-05 19:01:12 · 31m 48s | |
| CSGO-6PVSU-c2Rv6-BVXu5-Vm55L-CnF8D | 28/11/2 | 153.6 | 2.23 | 2026-07-05 11:14:12 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.