Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VJ3jn-AJMjq-pZu33-z3Lez-GrApF | 7/4/7 | 56.5 | 1.18 | 2026-07-01 18:46:29 · 22m 19s | |
| CSGO-MkEGp-UBSrk-sdjZt-ri3TY-8krFF | 7/13/1 | 68.3 | 0.61 | 2026-06-30 16:22:01 · 17m 3s | |
| CSGO-we2TD-KwKSB-Vtkbf-Qah6c-Z6ZkF | 25/21/11 | 95.2 | 1.27 | 2026-06-25 15:13:13 · 48m 41s | |
| CSGO-tQcao-LN2Q6-U8FZi-iOwY6-tKkXM | 32/17/6 | 115.9 | 1.66 | 2026-06-13 21:59:42 · 50m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.