Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qrLBp-WwxOQ-cQBPs-fc7A8-LpphH | 22/11/2 | 99.7 | 1.68 | 2026-07-02 20:23:10 · 35m 38s | |
| CSGO-zoBwM-MB3we-TM8L7-uZLuJ-HytKG | 16/17/4 | 83.3 | 1.13 | 2026-06-30 15:11:53 · 35m 41s | |
| CSGO-8hcYW-QTTvn-4d9bJ-OdFuB-soi9Q | 16/13/9 | 86.6 | 1.34 | 2026-06-30 14:39:23 · 29m 29s | |
| CSGO-Tf5zq-2oGHN-DmUJq-b2TDK-z8kHB | 18/13/6 | 76.1 | 1.28 | 2026-06-30 13:48:48 · 34m 54s | |
| CSGO-o9k3K-Gq73e-6vYLu-3yfjt-JfX2Q | 20/9/9 | 116.6 | 1.69 | 2026-06-30 13:13:52 · 30m 13s | |
| CSGO-4iCFt-X6jVR-vu2TZ-tBhwM-dSEdH | 19/18/5 | 88.5 | 1.33 | 2026-06-18 18:02:51 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.