Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ScZs-5zjt5-TXZTU-pbNvc-NuHaA | 32/22/4 | 110.7 | 1.57 | 2026-06-26 22:02:40 · 43m 1s | |
| CSGO-QsO4w-SOuDT-ZzXf2-SzyAY-BRaJD | 11/21/6 | 60.7 | 0.62 | 2026-06-26 19:48:23 · 39m 49s | |
| CSGO-azAnK-5vBLM-Wzzwv-eGpcs-f3acP | 22/14/2 | 97.4 | 1.55 | 2026-06-25 21:22:03 · 38m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.