Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7UCDO-EvsHH-DkbA2-22PkB-YLr7C | 15/12/8 | 97.1 | 1.38 | 2026-07-01 14:33:09 · 29m 43s | |
| CSGO-4zJyh-SJeLQ-7drzu-uaeqt-UfwoO | 16/16/1 | 58.1 | 0.89 | 2026-06-29 13:34:56 · 36m 51s | |
| CSGO-cEzZ2-hsZaC-xbUro-OHrEC-NT2YP | 5/16/2 | 41.5 | 0.35 | 2026-06-26 14:57:04 · 27m 29s | |
| CSGO-Kv4Gx-HXwxG-PGnsv-xzpys-jWX9G | 7/17/7 | 72.4 | 0.54 | 2026-06-24 17:32:08 · 30m 25s | |
| CSGO-6hZMH-2EG7p-FOqay-FTsVf-OYTSH | 8/20/5 | 58.2 | 0.52 | 2026-06-22 21:08:18 · 40m 52s | |
| CSGO-hSSA2-cv6hd-MfV3t-N2wi7-izQqJ | 18/13/4 | 90.8 | 1.37 | 2026-06-14 09:16:01 · 31m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.