Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MF3oz-FnEVR-pOrfc-eYViE-sST8N | 11/11/4 | 78.9 | 1.21 | 2026-06-28 15:40:18 · 23m 46s | |
| CSGO-LznDC-JTopc-JJySU-ieZAU-N7GrL | 25/15/5 | 94.0 | 1.40 | 2026-06-26 17:18:35 · 43m 6s | |
| CSGO-X6VOh-pVGqQ-CcuNH-44nKz-9VatH | 17/16/3 | 86.4 | 1.22 | 2026-06-21 11:51:21 · 39m 14s | |
| CSGO-BZ2xR-3PTPH-AxAZB-7Lynt-rNcqA | 16/19/11 | 95.8 | 1.12 | 2026-06-21 11:10:03 · 37m 40s | |
| CSGO-YZUqG-2uZfL-Yca22-tvrTR-MadFO | 23/21/8 | 86.6 | 1.22 | 2026-06-20 11:57:12 · 46m 5s | |
| CSGO-hOvPn-bSZP5-hGOH4-Ac7ou-rfdZH | 28/24/5 | 96.2 | 1.30 | 2026-06-20 11:02:46 · 48m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.