Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZukS-A9rAa-uTQz8-tC2Wv-KCBcO | 10/17/9 | 71.5 | 0.91 | 2026-07-01 20:46:19 · 34m 1s | |
| CSGO-jOeO4-jZpMs-Ey4nB-mQ33F-hxfvN | 10/13/1 | 74.1 | 0.81 | 2026-07-01 20:18:51 · 23m 23s | |
| CSGO-vFhsR-jV7HY-pqVeC-ydmDG-moyHL | 10/13/3 | 70.1 | 0.85 | 2026-06-28 21:30:49 · 20m 41s | |
| CSGO-7OMvz-JhqhT-id9aR-94CTf-YYmQD | 11/15/4 | 52.7 | 0.77 | 2026-06-28 20:49:30 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.