Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jiYWX-Ddrsf-ZTXkH-M9fw5-PeS8N | 14/15/2 | 62.2 | 1.02 | 2026-07-08 23:42:33 · 39m 30s | |
| CSGO-h2ZRO-a3LKh-PbdXU-h7Mo4-kAXHK | 19/16/2 | 61.0 | 1.18 | 2026-06-22 22:47:06 · 32m 20s | |
| CSGO-zxdrv-f8cAq-XXKNm-ibNSp-XsONN | 17/12/2 | 69.7 | 1.26 | 2026-06-10 21:21:25 · 32m 25s | |
| CSGO-kbmtu-N6E47-nkrOD-zsZD4-czQqJ | 15/13/6 | 73.2 | 1.23 | 2026-06-10 20:49:08 · 30m 18s | |
| CSGO-8tMMZ-LuoDx-WwNbR-XVv2D-GpWjM | 14/15/4 | 74.7 | 1.07 | 2026-06-10 20:06:01 · 41m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.