Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XcAE7-QwyCS-YDdnE-j6Zj6-aqKPJ | 24/14/2 | 89.6 | 1.51 | 2026-07-05 18:41:21 · 37m 14s | |
| CSGO-UW6fy-8umkz-nCBG6-kzsca-vPDRE | 15/16/2 | 70.5 | 1.00 | 2026-06-24 08:25:40 · 34m 10s | |
| CSGO-HFQUd-hMjXx-8M7sa-k9jZv-RWjXM | 13/15/5 | 78.2 | 0.93 | 2026-06-18 17:53:41 · 31m 54s | |
| CSGO-tXNOY-49qxC-mMDOr-nuVr9-Ty3xK | 26/19/4 | 91.6 | 1.30 | 2026-06-15 18:27:14 · 45m 41s | |
| CSGO-LRt4X-QGY3k-z8uz3-zs2uX-KwiWA | 21/17/5 | 98.3 | 1.27 | 2026-06-13 20:43:11 · 39m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.