Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3n2A4-Dnv7S-ZjKei-PQPD7-2TryM | 12/15/5 | 56.9 | 0.86 | 2026-06-28 00:27:44 · 30m 55s | |
| CSGO-OSO5S-sJrus-F56Mc-tbxnX-BZAYN | 5/3/1 | 44.1 | 1.14 | 2026-06-28 00:09:28 · 14m 21s | |
| CSGO-fhFRY-RDRZL-ZftFK-3VHSP-S7YpG | 14/16/7 | 69.9 | 0.89 | 2026-06-24 22:47:16 · 41m 17s | |
| CSGO-nYUXA-nXUUP-NayNy-adV6N-GHcVG | 7/15/2 | 61.6 | 0.65 | 2026-06-21 21:08:22 · 17m 19s | |
| CSGO-W6PG6-WJSRf-EZX9o-cRsV9-qTY2Q | 4/13/1 | 48.4 | 0.29 | 2026-06-20 19:03:04 · 20m 32s | |
| CSGO-MESxK-yZnJ7-ZKOfq-eJUaN-AoaAB | 23/20/3 | 84.8 | 1.14 | 2026-06-15 17:53:13 · 43m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.