Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7YVy-V5WWO-QvKeZ-jmin3-zz8aC | 8/17/7 | 69.7 | 0.71 | 2026-07-03 02:13:50 · 33m 15s | |
| CSGO-Y2c8L-PAVvv-yB2NZ-MWWOf-dPVeL | 24/23/8 | 99.1 | 1.15 | 2026-07-03 02:13:50 · 48m 40s | |
| CSGO-ZSz7C-wOzMC-FmHL8-yV5i4-sU7CH | 28/21/7 | 97.7 | 1.42 | 2026-06-28 01:39:36 · 50m 7s | |
| CSGO-LoQ4R-eKOfv-YDuZT-Hp6jc-GZAYN | 5/15/4 | 62.4 | 0.42 | 2026-06-27 21:39:21 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.