Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcYS9-Dypsv-ehRQG-eNNzN-VwkMC | 14/15/8 | 85.5 | 1.09 | 2026-06-28 20:06:04 · 32m 45s | |
| CSGO-huico-nMbsL-aOHzX-LXuhH-5xOhG | 22/19/5 | 92.5 | 1.30 | 2026-06-27 23:15:43 · 38m 14s | |
| CSGO-ZVo5S-e9RSR-hmi77-u8Gys-n2ohH | 15/13/10 | 84.3 | 1.22 | 2026-06-27 22:36:12 · 35m 57s | |
| CSGO-mbkQU-ZWpp2-tUVxb-vJm3m-DiRFE | 18/15/3 | 102.1 | 1.30 | 2026-06-27 16:04:28 · 31m 32s | |
| CSGO-bK2Ky-8s6SD-TVUTT-GUAmh-utHrL | 20/5/8 | 121.8 | 2.10 | 2026-06-26 20:25:29 · 27m 32s | |
| CSGO-VRckE-BTqcW-bSU4f-Pr9TF-QTTrC | 31/17/8 | 147.5 | 1.94 | 2026-06-26 19:31:56 · 41m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.