Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hETJu-USe5L-XNDx3-hwi65-2VkDA | 12/25/15 | 70.7 | 0.78 | 2026-07-03 21:45:01 · 47m 44s | |
| CSGO-UpRn9-wjMiK-6FRTY-Yx9kd-YjEuA | 18/10/3 | 61.9 | 1.20 | 2026-07-02 00:43:34 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.