Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9W5Gw-cj9Nf-MzOGr-kSwDG-woHGG | 8/16/5 | 61.1 | 0.64 | 2026-07-02 20:25:17 · 24m 39s | |
| CSGO-aKitY-sTZiU-v6N59-ah3tJ-kScRF | 17/18/5 | 84.6 | 1.16 | 2026-07-02 19:50:24 · 29m 58s | |
| CSGO-qdiKQ-ddye9-GkMkb-ZQXSn-u4XbD | 4/13/5 | 41.8 | 0.45 | 2026-07-02 19:30:49 · 17m 17s | |
| CSGO-cZC58-dPo5n-En2UD-MXGSY-f6yXD | 14/15/3 | 72.9 | 0.95 | 2026-07-02 18:47:50 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.