Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xYL4r-jFwOC-kJXzn-ufBSP-LmztJ | 21/17/2 | 106.6 | 1.28 | 2026-07-03 21:07:02 · 38m 45s | |
| CSGO-JawWu-JQ3os-o5u8b-8YM4W-Bv5VH | 27/17/4 | 91.6 | 1.69 | 2026-07-01 18:49:46 · 34m 52s | |
| CSGO-BmSRw-7WH3O-7EpW9-Z9fVd-VFJPJ | 23/9/2 | 110.4 | 1.92 | 2026-07-01 18:17:21 · 29m 47s | |
| CSGO-pSzrj-GJxTa-BxLjB-yuOES-37mDA | 21/18/3 | 83.4 | 1.28 | 2026-06-30 20:02:54 · 42m 29s | |
| CSGO-x6WMr-onP52-yGAcR-6XQQp-WswTC | 15/17/2 | 63.1 | 0.86 | 2026-06-30 19:12:32 · 42m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.