Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFRO6-sixtY-EtSqs-nnHJe-WQrhH | 10/11/6 | 73.7 | 1.05 | 2026-07-01 18:52:37 · 31m 17s | |
| CSGO-mM7Ec-6FDW8-mM8ih-kHZp4-2VkDA | 9/12/7 | 72.1 | 0.97 | 2026-06-05 19:49:17 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.