Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jGdN5-YDouK-osDuC-Rj2LY-Bkb3K | 14/9/3 | 81.0 | 1.39 | 2026-07-03 21:54:26 · 24m 3s | |
| CSGO-6QDiq-24P9Y-RibvR-LohRz-FB6iL | 12/16/2 | 59.9 | 0.78 | 2026-07-03 21:20:02 · 27m 5s | |
| CSGO-UfJXF-jF2q8-cxoO9-v7aie-sOYQM | 25/6/6 | 145.4 | 2.48 | 2026-07-03 20:55:30 · 20m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.