Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i5kNr-ZxaUq-DhQrX-r3FDb-Y6TvD | 18/10/3 | 85.5 | 1.54 | 2026-06-28 19:08:25 · 29m 20s | |
| CSGO-8EEq8-DxqKF-kQnps-ubCO3-kAXHK | 14/10/3 | 73.4 | 1.32 | 2026-06-23 19:10:32 · 27m 33s | |
| CSGO-c7Sak-rkQhu-NBE73-komnT-8Q9zP | 5/14/3 | 47.3 | 0.39 | 2026-06-15 19:10:21 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.