Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dZEkF-6YTcF-TJA7a-4289f-CY5dK | 9/19/1 | 50.1 | 0.42 | 2026-07-04 11:33:16 · 36m 24s | |
| CSGO-nGGX2-K6yht-ErRBF-qXSEN-dSEdH | 13/17/2 | 53.9 | 0.74 | 2026-07-02 22:24:09 · 36m 5s | |
| CSGO-qdiKQ-ddye9-GkMkb-ZQXSn-u4XbD | 13/8/4 | 107.6 | 1.61 | 2026-07-02 19:30:49 · 17m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.