Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BhNoQ-2rs7x-PVsJX-fd8sW-Bv5VH | 16/16/6 | 65.3 | 1.17 | 2026-07-02 18:25:42 Β· 33m 21s | |
| CSGO-zfrpm-C5qqO-P8VWz-t5yG2-2B3xK | 5/17/4 | 28.1 | 0.32 | 2026-06-07 15:49:39 Β· 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.