Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nLUCL-ENRz4-SeJJj-xoEmO-xvkbN | 20/15/3 | 104.4 | 1.34 | 2026-07-03 18:43:12 Β· 35m 52s | |
| CSGO-sKN4n-USmLi-AFdPS-iad2Q-EJyXD | 26/22/5 | 82.6 | 1.29 | 2026-07-01 20:07:39 Β· 52m 7s | |
| CSGO-RKrES-uaTUL-VZE7e-SwVuV-JR7uC | 18/10/3 | 105.5 | 1.66 | 2026-06-22 19:12:36 Β· 22m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.