Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-odoNK-uqiK8-d2yiz-bvzxo-niyfF | 13/13/4 | 70.9 | 1.08 | 2026-07-04 10:26:11 · 28m 40s | |
| CSGO-ekkkU-V8Jiy-yqSkG-e8pyS-UbJGG | 18/17/8 | 105.8 | 1.26 | 2026-07-01 16:37:17 · 31m 52s | |
| CSGO-eGDj8-6DixX-5vwr5-EdPFp-EE5qB | 7/7/1 | 78.9 | 0.99 | 2026-06-29 13:26:13 · 14m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.