Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iUhs6-bKavi-fuX3O-NNdQt-KiX5F | 10/16/6 | 62.1 | 0.91 | 2026-07-04 20:30:15 · 30m 0s | |
| CSGO-tYuXq-u8ByB-sCKpV-eAuTv-oqS4M | 12/15/5 | 73.9 | 0.92 | 2026-06-27 14:12:56 · 34m 56s | |
| CSGO-4Vs7Z-6kTWm-7LiOb-ft8Bt-4rquL | 12/19/3 | 52.6 | 0.62 | 2026-06-25 16:55:47 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.