Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oAeAa-muFN4-HMdGR-YHn4x-zePNN | 7/10/0 | 90.7 | 0.82 | 2026-06-29 20:10:18 · 14m 31s | |
| CSGO-8ySDo-shRGc-WL7Gv-4pb67-nUoEM | 13/17/2 | 52.1 | 0.77 | 2026-06-25 19:23:09 · 31m 42s | |
| CSGO-cNRoU-uKp6k-KLAmZ-soWon-M4R4M | 22/9/4 | 100.3 | 1.77 | 2026-06-13 22:44:55 · 27m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.