Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2EEWo-yZKRu-j4ZdL-eX8mm-XEKLH | 17/20/11 | 71.7 | 1.00 | 2026-06-29 18:00:21 · 44m 36s | |
| CSGO-bijqn-uJpwn-RfZfq-3MkZk-ps68F | 18/22/4 | 63.5 | 0.84 | 2026-06-29 07:15:00 · 51m 0s | |
| CSGO-z2BKp-insuz-mmQ4N-OTeS8-neGiJ | 20/15/4 | 99.3 | 1.40 | 2026-06-22 18:05:03 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.