Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QWKk-YVjsi-oMnME-UkZhi-G4R4M | 21/15/5 | 106.9 | 1.48 | 2026-06-22 21:21:26 · 35m 10s | |
| CSGO-TvcfS-OeBfC-v39d2-fWooH-KxXHK | 7/20/6 | 53.4 | 0.50 | 2026-06-14 17:15:00 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.