Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3byRd-bm7Jr-Buyz2-kDJRX-s6iPK | 10/9/1 | 62.7 | 1.11 | 2026-07-08 19:00:17 · 20m 55s | |
| CSGO-rPPmx-EbAfs-tV35N-87vzX-YkkfO | 17/9/2 | 91.3 | 1.48 | 2026-07-05 02:11:57 · 26m 40s | |
| CSGO-HYZYt-c9kSR-QuMCf-6vevN-A8wwQ | 8/20/6 | 57.7 | 0.47 | 2026-07-04 23:39:29 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.