Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4ZXx3-LqN9s-4aXhN-RHVo2-9VatH | 15/8/2 | 94.4 | 1.73 | 2026-07-02 20:09:47 · 22m 50s | |
| CSGO-3VXQ9-e8Nza-ZEt6N-9Q87p-QXpRP | 20/26/5 | 84.8 | 0.80 | 2026-06-23 07:04:15 · 58m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.