Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ju9uE-eLD9P-84Vt3-YkMp4-2VkDA | 17/20/6 | 81.9 | 1.07 | 2026-07-03 23:39:41 · 39m 7s | |
| CSGO-ejz6F-MW7qT-OpfaX-pt8n7-6pe8E | 11/7/3 | 66.2 | 1.33 | 2026-07-03 23:06:37 · 27m 6s | |
| CSGO-3DEBp-LUjQS-9xpWC-Nzb94-9AMsE | 21/13/6 | 109.6 | 1.61 | 2026-07-03 22:23:34 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.