Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ejJ8S-FRhdx-DZ4ft-6qfry-5LFFN | 15/12/3 | 78.4 | 1.16 | 2026-07-02 15:52:26 Β· 31m 22s | |
| CSGO-zhsTD-aE3Ue-yLAsf-2vKQi-LtjPK | 15/15/3 | 91.4 | 1.17 | 2026-06-21 21:19:10 Β· 38m 4s | |
| CSGO-XdyP3-nsVTW-9k9ez-EHOGq-EE5qB | 16/17/6 | 81.5 | 1.10 | 2026-06-20 22:25:31 Β· 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.