Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sJ4Fq-a3WWY-A5oqF-be2dN-t8MUD | 13/7/2 | 80.0 | 1.46 | 2026-06-29 09:48:23 · 25m 57s | |
| CSGO-KSFox-8H5pZ-bVdr4-xWfF7-aeruL | 20/17/5 | 82.0 | 1.27 | 2026-06-27 19:22:15 · 42m 47s | |
| CSGO-b8GfU-TGyUS-yZ6Hw-bn9vT-JbtSJ | 13/11/5 | 72.0 | 1.06 | 2026-06-15 20:25:35 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.