Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yL5Ga-CVQ57-XdDrs-KY2wc-hQAfD | 20/16/2 | 81.2 | 1.24 | 2026-06-18 23:55:21 · 37m 28s | |
| CSGO-5VRNx-cix92-ciQcC-KqXdA-JoBhP | 26/22/3 | 82.2 | 1.13 | 2026-06-12 16:57:36 · 56m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.