Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idkxr-pJsHG-N32SN-LTeRP-qaChP | 26/17/7 | 101.3 | 1.49 | 2026-07-04 14:06:18 · 40m 0s | |
| CSGO-9hSJK-YduB2-Odfc2-Yj3Pr-qrzED | 29/13/6 | 124.7 | 1.91 | 2026-06-15 19:03:24 · 34m 20s | |
| CSGO-YZsNG-vVbJi-Hw6Zc-cTqJr-4ML9P | 18/19/6 | 108.8 | 1.27 | 2026-06-15 18:30:02 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.