Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4Mez-adp9V-iDuJc-BTEhK-snCND | 14/19/5 | 75.4 | 0.98 | 2026-07-02 12:12:34 · 31m 20s | |
| CSGO-4pPL7-7XNbh-dafQ8-6QiJP-EJyXD | 14/18/3 | 63.0 | 0.86 | 2026-06-27 14:36:53 · 33m 0s | |
| CSGO-vEDsj-2SPWa-zFtV3-qonLJ-28CBM | 10/10/4 | 59.7 | 0.99 | 2026-06-20 05:10:03 · 23m 9s | |
| CSGO-LQojF-Muwud-oW7hF-wtrAC-bxfvN | 10/8/3 | 49.9 | 1.02 | 2026-06-20 04:34:22 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.