Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EvnbM-Su4Xd-RTE95-PA5j5-9ysOH | 15/16/5 | 72.9 | 1.16 | 2026-06-26 22:07:12 · 32m 25s | |
| CSGO-zNm2G-6yKOr-syabE-PD5Cd-ciQZQ | 10/15/1 | 60.0 | 0.68 | 2026-06-15 17:46:22 · 29m 39s | |
| CSGO-ts63D-toeKy-kwqJj-bLizQ-HnF8D | 17/14/8 | 95.7 | 1.39 | 2026-06-15 17:07:27 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.