Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CzvBn-uXThS-9aWhQ-2JbTY-s6iPK | 16/14/3 | 64.4 | 1.04 | 2026-07-05 17:32:29 · 37m 42s | |
| CSGO-4NrwT-ThCNc-MFoUR-5NSNB-zKkXM | 13/15/3 | 63.1 | 0.83 | 2026-07-04 20:05:17 · 39m 32s | |
| CSGO-2vNEK-i3pce-hXjJP-2jS6G-o8MUD | 6/18/10 | 60.4 | 0.54 | 2026-06-28 18:55:04 · 37m 49s | |
| CSGO-pp95v-2kayc-nxskX-RkCaW-NvTKF | 6/19/4 | 41.6 | 0.39 | 2026-06-27 21:44:26 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.