Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ksaa7-XahNk-QvHbz-KGW7c-RtTGQ | 12/10/7 | 73.4 | 1.24 | 2026-07-07 22:38:22 · 23m 44s | |
| CSGO-SQ5fp-Eew8p-drPUc-U6rJ2-feAtG | 19/12/6 | 113.2 | 1.48 | 2026-07-06 20:06:18 · 26m 47s | |
| CSGO-zwxxj-xwsPT-O8nou-5Jpmd-hFhCG | 26/22/8 | 110.8 | 1.34 | 2026-07-01 01:54:13 · 47m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.