Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LL9JL-cD5h6-KxCMs-e3jS5-SpeOQ | 20/9/1 | 106.9 | 1.71 | 2026-07-03 20:19:44 · 26m 28s | |
| CSGO-eV8rM-TBCuF-v2CTd-oCe8G-CKxbE | 21/19/11 | 95.9 | 1.26 | 2026-06-30 15:47:35 · 52m 47s | |
| CSGO-VPDZi-VPi2T-boZ9N-CnNAH-Yo9aC | 23/15/4 | 98.9 | 1.55 | 2026-06-30 15:08:08 · 34m 45s | |
| CSGO-Fb9bu-dPWXC-4FZaq-OBDwz-rquLA | 9/13/2 | 70.4 | 0.78 | 2026-06-29 16:31:36 · 20m 29s | |
| CSGO-zr6RD-2FOo6-9ODAt-nMSUc-hFhCG | 5/13/0 | 45.3 | 0.29 | 2026-06-29 16:06:57 · 20m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.