Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vPK4v-9EB6U-MEJCU-JzYpd-ZjenL | 14/16/7 | 75.5 | 0.97 | 2026-07-06 06:51:31 · 35m 4s | |
| CSGO-moySP-mPnu3-UmhwU-YzZz3-LB6iL | 10/20/9 | 68.9 | 0.73 | 2026-07-02 06:41:57 · 37m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.