Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SCzfV-ftVjZ-wWPdP-MjcW7-9erdA | 17/10/3 | 93.6 | 1.47 | 2026-07-08 00:03:13 · 26m 46s | |
| CSGO-CLo4i-pyVXE-EJK8t-tMQ4y-bBnUE | 10/13/5 | 59.4 | 0.83 | 2026-07-06 00:13:22 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.