Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GPJke-a3McS-FaWG6-u93vi-htRBD | 21/14/4 | 96.9 | 1.39 | 2026-06-21 15:48:14 · 38m 12s | |
| CSGO-GxOEH-OO2UN-K8cy7-OyRHq-ihtnC | 15/13/2 | 65.0 | 0.98 | 2026-06-18 10:28:42 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.