Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WNRoT-mzw6P-pieJm-B583N-t8MUD | 10/17/0 | 58.8 | 0.47 | 2026-06-30 21:31:43 · 25m 8s | |
| CSGO-BeXRd-wB2DZ-N2ybo-EQRLX-yjDFN | 13/14/3 | 96.6 | 1.04 | 2026-06-30 21:04:22 · 23m 41s | |
| CSGO-bJBKN-hpwGO-XXJXJ-iDawp-jhLfN | 13/8/4 | 54.1 | 0.87 | 2026-06-29 19:23:43 · 35m 11s | |
| CSGO-2EPne-4U7rP-OFAih-Z2hH7-DeiGH | 29/13/6 | 127.6 | 1.86 | 2026-06-29 18:43:18 · 36m 46s | |
| CSGO-ZBea2-F6hsO-jNF7R-VuFBX-4GUrC | 13/14/4 | 97.2 | 1.14 | 2026-06-28 21:26:29 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.