Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 5 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player exhibits an extremely high average K/D of 7.28 across 5 matches, with 100% of those matches having a K/D above 1.5. Furthermore, 86% of their kills were through walls, which is a significant anomaly. The combination of elite aim rating with no rank presence also strongly suggests suspicious activity.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-19 12:27:26
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-15%The player exhibits an extremely high average K/D of 7.28 across 5 matches, with 100% of those matches having a K/D above 1.5. Furthermore, 86% of their kills were through walls, which is a significant anomaly. The combination of elite aim rating with no rank presence also strongly suggests suspicious activity.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 99.202374426216/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Network Associations
-3%1 teammate(s) with trust score under 40
Our Own Match Data
-53.5%Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 5 analyzed matches landed in the top outcome band (20%) — a sustained pattern, not one hot game
Avg K/D 7.28 across 5 of our matches (penalty scales above 1.4)
100% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
86% of kills through walls across 5 analyzed matches (penalty scales above 4%)
2.3% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2Ohm-u5KFT-VfdjD-nzOa7-myBcO | 6/1/0 | 52.0 | 1.35 | 2026-07-17 19:34:18 · 8m 33s | |
| CSGO-iKbxe-Nfenn-NEKS5-cwCpH-9cEZG | 62/5/0 | 332.6 | 4.60 | 2026-07-17 18:48:49 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.