Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lw3wC-ryO65-adXDz-Ho4Qj-HjW9G | 16/19/7 | 86.1 | 0.94 | 2026-07-03 04:03:54 · 35m 40s | |
| CSGO-Bfvcx-Fafha-UsNNs-s3WkD-YJxsP | 20/13/5 | 106.1 | 1.59 | 2026-06-24 17:17:06 · 28m 35s | |
| CSGO-O9XGw-xk8Db-tQOET-8mKiV-4GUrC | 8/14/2 | 64.1 | 0.66 | 2026-06-19 20:44:43 · 20m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.